This information is already readily available from the wiki, and that's in fact where I obtained the assets from. However, I noticed that each impulse had an assigned humor to it, yet there wasn't any easily observable documentation of what humor was associated with each one.
In addition, there's no separate page for impulses at all. They're relegated to a "status effect" page, where they're combined with the effects that can be added to every actor from the change on a given node. Therefore, I decided to make a list myself on my website to fill that need, so I could easily see the associated humors.
These have been gathered as I played through another iteration of /FRAME/, so they should have wording and spacing that generally directly correlates with it - the exception being ACTION::Retaliate, because I was like, why does only this description specify primary is 1st, while others just mention it's primary / secondary / utility? So I removed (1st) from that description just to keep things consistent.
ACTION::Last Stand also has something similar where it's the only description that ends in a period, so I've removed it.
Side note, but I'm really surprised that Laughterhouse has an Eyes background, indicating that it's apparently meant to be associated with that humor? Everything else about it looks like Light, including the colours used on the icon, but especially with the fact that it is affected by the Light impulse Humorist. Even the Wiki labels it as such. Given all that, I've elected to consider the background an error and label it a Light impulse, but just something to keep in mind - so, this is another inconsistency with what's listed on Frame.
IMBUEMENT:: 'resilience and paranoia'
IMPARTS:: 'weakness' ; 'stun' ; 'guard' ; 'spiked'
| Icon | Name | Effect |
|---|---|---|
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Ablative Mending | direct heals are doubled and become barriers |
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ACTION::Retaliate | if alive, on ally evade, retaliate against attacker with primary action |
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Adaptive | when struck offensively, gain 2T:SPIKES |
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FATED::Bone | per humor of bone in this shell:: +1 base SPIKES damage +10% chance to use primary action on attacker when receiving a redirected attack |
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Heavy Chitin | evasion becomes spikes |
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Parii Shield | on foe down, receive +4BP |
IMBUEMENT:: 'ambition, often blind'
IMPARTS:: 'team damage' ; 'puncture' ; 'double-action'
| Icon | Name | Effect |
|---|---|---|
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ACTION::Impatient | when another ally critically strikes a foe, use primary on that foe |
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Chitin Deformation | when hitting a foe, inflict 1T:PUNCTURE |
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Desperation | +50% outgoing crit and hit chance if HP < 50% |
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FATED::Claws | per humor of claws in this shell:: +1T:PUNCTURE on all attacks +1.5% base crit (before bonuses) |
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Infection | +20% damage per T:PUNCTURE of attacked target |
IMBUEMENT:: 'curiosity and critique'
IMPARTS:: 'vulnerability' ; 'evasion' ; 'focus'
| Icon | Name | Effect |
|---|---|---|
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ACTION::Active Support | if alive, when an ally crits a foe, use secondary if secondary is beneficial, used on ally if secondary is offensive, used on foe |
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Attack Drone | if alive, attack all vulnerable foes on turn for -1HP 10%CRT |
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Dancer | when evading an offensive strike, gain 1T:EVASION |
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FATED::Eyes | per humor of eyes in this shell:: +10% chance to give 2T:EMPOWERED when giving allies FOCUSED +10% chance on hit to inflict +2T:VULNERABLE and +CRITICAL FLAW |
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Spotter | if alive, when an ally misses a foe, +2T:VULNERABLE on that foe |
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Wounded Ego | grant 1T:FOCUSED and 1T:EMPOWERED when vulnerability is removed |
IMBUEMENT:: 'care and sacrifice'
IMPARTS:: 'healing' ; 'regen' ; 'revival'
| Icon | Name | Effect |
|---|---|---|
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ACTION::Last Stand | on ally down, automatically revive them once per combat with 1HP and 5BP |
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FATED::Ichor | per humor of ichor in this shell:: allies receive +1BP when healing from any source |
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Finisher | on foe down, receive +3T:EMPOWERED |
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Full Strength | +100% outgoing damage/heal at >75% HP |
IMBUEMENT:: 'fate and consequence'
IMPARTS:: 'destabilized' ; 'fear' ; 'stun'
| Icon | Name | Effect |
|---|---|---|
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ACTION::Visionary | when critting a foe, use utility |
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FATED::Light | per humor of light in this shell:: +10% chance for (2T:FEAR/2T:DESTABILIZED/1T:STUN) on hit +5% INVITE STORM/INVOKE MADNESS special effect chance |
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Humorist | when hitting a foe, laugh unknown additional effect (raises Laughterhouse's effect chance from 20% to 40%) |
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Laughterhouse | most actions have a 20% chance to repeat effects |
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Veilkdrop | when critting a foe, 25% chance to inflict 1T:STUN |
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Velzie's Glee | incoming status effect application has a 50% chance to become opposite status may be altered by other effects |