Corru.Observer Impulses

This information is already readily available from the wiki, and that's in fact where I obtained the assets from. However, I noticed that each impulse had an assigned humor to it, yet there wasn't any easily observable documentation of what humor was associated with each one.

In addition, there's no separate page for impulses at all. They're relegated to a "status effect" page, where they're combined with the effects that can be added to every actor from the change on a given node. Therefore, I decided to make a list myself on my website to fill that need, so I could easily see the associated humors.


These have been gathered as I played through another iteration of /FRAME/, so they should have wording and spacing that generally directly correlates with it - the exception being ACTION::Retaliate, because I was like, why does only this description specify primary is 1st, while others just mention it's primary / secondary / utility? So I removed (1st) from that description just to keep things consistent.

ACTION::Last Stand also has something similar where it's the only description that ends in a period, so I've removed it.

Side note, but I'm really surprised that Laughterhouse has an Eyes background, indicating that it's apparently meant to be associated with that humor? Everything else about it looks like Light, including the colours used on the icon, but especially with the fact that it is affected by the Light impulse Humorist. Even the Wiki labels it as such. Given all that, I've elected to consider the background an error and label it a Light impulse, but just something to keep in mind - so, this is another inconsistency with what's listed on Frame.

Bone

Icon of the Bone humor.

IMBUEMENT:: 'resilience and paranoia'

IMPARTS:: 'weakness' ; 'stun' ; 'guard' ; 'spiked'

Icon Name Effect
Icon that depicts what looks like a seal, with glowing cyan lines. Ablative Mending direct heals are doubled and become barriers
Icon that depicts a white oval with cyan circles around it, as well as one inside it. ACTION::Retaliate if alive, on ally evade, retaliate against attacker with primary action
Icon that depicts a black and cyan circle with spikes coming out of it. Adaptive when struck offensively, gain 2T:SPIKES
Icon depicting five ovals around one central circle, with the bone colour palette in the background. FATED::Bone per humor of bone in this shell::
+1 base SPIKES damage
+10% chance to use primary action on attacker when receiving a redirected attack
Icon that depicts a white circle with magenta spikes coming out of it. Heavy Chitin evasion becomes spikes
Icon that depicts a magenta forcefield shield. Parii Shield on foe down, receive +4BP

Claws

Icon of the Claws humor.

IMBUEMENT:: 'ambition, often blind'

IMPARTS:: 'team damage' ; 'puncture' ; 'double-action'

Icon Name Effect
Icon that depicts a white oval with a magenta circle that could be an eye in the middle. ACTION::Impatient when another ally critically strikes a foe, use primary on that foe
Icon that depicts a hand reaching up, with outstretched fingers. There is a hole in the centre of the palm. Chitin Deformation when hitting a foe, inflict 1T:PUNCTURE
Icon that depicts two eyes, with one partially closed. Desperation +50% outgoing crit and hit chance if HP < 50%
Icon depicting five ovals around one central circle, with the claws colour palette in the background. FATED::Claws per humor of claws in this shell::
+1T:PUNCTURE on all attacks
+1.5% base crit (before bonuses)
Icon depicting a white hand on a magenta background reaching out to the left. Opposite of Full Strength. Infection +20% damage per T:PUNCTURE of attacked target

Eyes

Icon of the Eyes humor.

IMBUEMENT:: 'curiosity and critique'

IMPARTS:: 'vulnerability' ; 'evasion' ; 'focus'

Icon Name Effect
Icon depicting a glowing oval with two rings inside it. ACTION::Active Support if alive, when an ally crits a foe, use secondary
if secondary is beneficial, used on ally
if secondary is offensive, used on foe
Icon depicting a small, round drone with a screen. Attack Drone if alive, attack all vulnerable foes on turn for -1HP 10%CRT
Icon depicting two curling lines. Dancer when evading an offensive strike, gain 1T:EVASION
Icon depicting five ovals around one central circle, with the eyes colour palette in the background. FATED::Eyes per humor of eyes in this shell::
+10% chance to give 2T:EMPOWERED when giving allies FOCUSED
+10% chance on hit to inflict +2T:VULNERABLE and +CRITICAL FLAW
Icon depicting six circle eyes. Spotter if alive, when an ally misses a foe, +2T:VULNERABLE on that foe
Icon depicting a yellow eye rimmed with magenta. Wounded Ego grant 1T:FOCUSED and 1T:EMPOWERED when vulnerability is removed

Ichor

Icon of the Ichor humor.

IMBUEMENT:: 'care and sacrifice'

IMPARTS:: 'healing' ; 'regen' ; 'revival'

Icon Name Effect
Icon depicting a glowing oval with an exclamation point inside it. ACTION::Last Stand on ally down, automatically revive them once per combat with 1HP and 5BP
Icon depicting five ovals around one central circle, with the ichor colour palette in the background. FATED::Ichor per humor of ichor in this shell::
allies receive +1BP when healing from any source
Icon depicting a circle within a circle, with two lines pointing in towards the centre. Finisher on foe down, receive +3T:EMPOWERED
Icon depicting a white hand on a black background reaching out to the right. Opposite of Infection. Full Strength +100% outgoing damage/heal at >75% HP

Light

Icon of the Light humor.

IMBUEMENT:: 'fate and consequence'

IMPARTS:: 'destabilized' ; 'fear' ; 'stun'

Icon Name Effect
Icon depicting a black oval with clusters of eyes inside it. ACTION::Visionary when critting a foe, use utility
Icon depicting five ovals around one central circle, with the light colour palette in the background. FATED::Light per humor of light in this shell::
+10% chance for (2T:FEAR/2T:DESTABILIZED/1T:STUN) on hit
+5% INVITE STORM/INVOKE MADNESS special effect chance
Icon depicting a face with a very large smile, showing a lot of teeth. Humorist when hitting a foe, laugh
unknown additional effect

(raises Laughterhouse's effect chance from 20% to 40%)
Icon depicting a face with a large open mouth, as if laughing. Laughterhouse most actions have a 20% chance to repeat effects
Icon depicting a series of five dots that appear to be eyes. Veilkdrop when critting a foe, 25% chance to inflict 1T:STUN
Icon depicting a grinning face with 5 eyes. Velzie's Glee incoming status effect application has a 50% chance to become opposite status
may be altered by other effects